May 11, 2018
Lady Lucy's Quest is the first in a series of children's books written by Karen Gross. In this story, Lady Lucy wants to be a knight but the odds are stacked against her. She has to show endurance, strength, and courage. Karen shares that the story is really about "believing in the power of the possible and dreaming big."
Lady Lucy is a tribute to a real life woman - Lady Lucy Duff Gordon who was a fashion designer from the late 1800's and early 1900's. She was one of the first women to advertise in a clothing catalogue. She and her husband - Cosmo - were on the Titanic when it sunk. They make a brief appearance in the James Cameron film from a few years back called - Titanic.
On today's episode we talk about Lady Lucy's development, why a children's series, what she hopes readers will take away and who Lady Lucy really is or was. I even ask her if she is Lady Lucy.
We also talk about her latest book - Lady Lucy's Dragon Quest and the books that are on the way...Lady Lucy's Unique Unicorn Quest, Lady Lucy's Giraffe Laugh Book, and Lady Lucy's Peace Quest.
The Giraffe book is co-sponsored by the Giraffe Conservation Foundation and will be released on World Giraffe Day on June 21, 2018.
Thanks for listening.
Take a look at the links below to find out more about Lady Lucy and to connect with Karen.
Contact Karen and find out more:
Karen's page at Northshire
Karen's Amazon Author Page
Karen Gross & Breakaway Learners - Episode 180 of Teaching Learning Leading K12
Length - 45:45
April 26, 2018
Today, I'm talking with Ryan Schaaf about his book (co-authored with Nicky Mohan) - Game On: Using Digital Games to Transform Teaching, Learning, and Assessment (Solution Tree Press, 2017).
Game On is an easy to read and use instructional manual for implementing game-based learning in the classroom.
Ryan takes a look at what he calls shifting to an Education 3.0 mindset. Additionally, he discusses the idea of viewing digital tools as a support for modern learning and he explains game based learning.
During our talk we take a look at the content of a couple of the chapters of Game On - For example, Chapter 4: How to Find and Evaluate Digital Games for Teaching, Learning, and Assessment and Chapter 6: Digital Gaming and Assessment.
I like the way the book is written. It is easy to read and use the information. There are awesome e-resources as well as amazing tools within the main content of the book. Check out the Lesson Sparks, you will find them very helpful.
Ryan has much to share and I am sure that you will find everything about Game On helpful as you work to include gamebased learning and digital tools in your lessons.
Find out more or contact Ryan:
Mathew Farber - Edutopia
Length - 57:06